
Sisters' Aegis
A downloadable game for Windows, macOS, and Linux
## ABOUT THIS GAME
**In Elysara, power was never measured by height — until the Heart of the Limiar woke up.**
An ancient artifact activates without warning, sending a pulse of raw magical energy across the continent. Every descendant of the Goddess feels it — a power that rewards magical prowess by making you *grow*. Literally. Height as a status symbol. Scale as dominance.
Seven divine sisters. One pulse. Zero patience for sharing.
---
### PLAY AS VALKYRIA
The youngest sister. The smallest. The one absolutely *done* with looking up at everyone.
While her six sisters scrambled to claim territories, Valkyria moved first — summoning her twin orbiting orbs and racing headlong into the fray. What she lacks in size, she makes up for in speed, firepower, and sheer stubbornness.
---
### TWIN-STICK ACTION WITH A TWIST
Control Valkyria and her two combat orbs simultaneously in fast-paced twin-stick shooter combat. Protect Valkyria at the center while your orbs unleash devastating firepower on waves of enemies. Master the art of positioning, dodging, and shooting as the battlefield shifts around you with a dynamic camera that adapts to the action.
### UPGRADE YOUR ARSENAL
- **Permanent Shop Upgrades** — Invest coins to permanently boost Valkyria's health, regeneration, and your orbs' damage, fire rate, speed, and durability.
- **In-Run Power-Ups** — Choose from randomized upgrades between waves to build unique combat loadouts every run.
---
### STORY-DRIVEN EXPERIENCE
Fully narrated cutscenes with witty, character-driven dialogue. Watch seven competitive sisters bicker, taunt, and reluctantly respect each other as Valkyria fights her way to the top — literally.
---
- Full keyboard + gamepad support
- **8 Languages**: English, Português (BR), Deutsch, Italiano, Français, Español, Русский, 日本語, 简体中文, 繁體中文
| Updated | 23 hours ago |
| Published | 19 days ago |
| Status | Released |
| Platforms | Windows, macOS, Linux |
| Author | Macroverse |
| Genre | Survival |
| Tags | 2D, Anime, giantess, Top down shooter |
| Average session | A few minutes |
| Languages | German, English, Spanish; Castilian, French, Italian, Japanese, Portuguese (Brazil), Russian |
Purchase
In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:








Comments
Log in with itch.io to leave a comment.
Played through the six chapters, is the "Convergence" chapter supposed to be locked still?
Yes, that was a known issue in the previous version — Zone 7 (Cosmic Convergence) wasn't unlocking properly after clearing Zone 6. This has been fixed in the latest update.
Played this for a little bit, haven't finished it yet, but I'll probably come back at some point.
Below are my thoughts if you're interested in them:
Regen/Vamp Op. A single pickup takes me from being scared of every hit, to barely watching my health as I dive around for coins.
Stage boundary should be visible. It's frustrating to faceplant into and get hit by a shot I was trying to dodge. Also the coins that spawn out of reach are annoying.
I would prefer a more complex collision box with the character, IE thinner collision for legs/head, current for torso. Bumping into the box at her feet is fairly easy to do, particularly at bigger sizes.
The game doesn't make me want to have 2 orbs, other than I now have twice as many bullets. Often I would just stack them and move them both the same direction
Levels feel quite grindy - they take so long and lack tension.
Lack of enemy variety. The above two could be fixed by improving this. There needs to be something to force the player to make decisions. As an example of one addition, some kind of enemy that has a slow moving shield that it tries to face toward the closest orb (Still needs to be slow enough for a single orb to run behind, but fast enough that it's easier with 2)
Boss fights are over too fast/not epic enough (at least the first 3 bosses)
Ricochet doesn't appear to work
I don't think pierce works (not that I can remember a time where there was something to hit.
Area damage works, but has no visual effect.
Explosion exists, and seems like a better Area damage that comes with a visual effect. Unsure if there's a reason to have 2 of the same effect.
Chain Lightning works but has no visual.
The one time I grabbed speed, it appeared to make the red orb faster than the blue.
Thanks a lot for taking the time to write this feedback
I really appreciate it. It genuinely helps a lot.
i'll be releasing a update sometime soon.